Violent games are making kids more aggressive and they have hostile expectations. It’s proven that a lot of the crime going on in America like mass shootings all of the perpetrators were said Players of violent games are considered to become mentally unstable under the influence of such games. Often children playing violent computer video games behave violently and can Persuasive Essay On Violent Video Games Contrary to popular belief, violent video games may not play into violent crimes as much as you may think. Many people think that violent video
Persuasive Essay on Violence In Video Games | blogger.com
Violent Video Games: How are they affecting our Youth? In this day and age it seems as if America? s youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, Many feel one aspect of today? s society affecting our nation? s youth in a negative manner is video games. Is this form of entertainment really a factor persuasive essay on violent video games teen violence? I think not.
Video games are not to blame for increased teen violence. According to the article,? Video Games and Children,? by Bernard Cesarone, ever since the ? s, parents have been placing their children in front of televisions and allowed them to waste away the hours playing video games As technology and a national surge in persuasive essay on violent video games entertainment gro. A major concern about violent video games comes from the innocence of a child. The media easily influences children and teenagers. Kids dream of becoming professional athletes from watching their favorite sports stars on TV, persuasive essay on violent video games. Ad agencies strengthen this desire with ads containing slogans such as,?
like Mike, if I could be like Mike,? referring of course to Michael Jordan. Yet there is no concern that they could get seriously hurt from having the dream to be an athlete. In fact, most youth are encouraged to go out and play, and practice to get what they want. For some persuasive essay on violent video games, though, video games are approached differently. This is not a real life situation, but Joshua Quittner, author of? Are Video Games really so Bad?? states the idea of one? s child controlling a. electronic character whose objective is to steal cars and kill police officers is socially dangerous. Studies have shown that kids do not actually have illusions of doing these things Kids do know that killing is bad. We all have morals implanted genetically; they just need to be strengthened through parental guidance.
Many kids do, however, act out scenes from movies and fights on TV. Is it therefore safe to say that because two teenagers go into the backyard and begin to kickbox after watching a kickboxing movie or begin to backyard wrestle after watching? Raw is War? that they are so easily influenced by video games? Royal Van horn showed in his article,? Violence and Video Games,? a large stance on the issue is not one of influencing kids actions. David Grossman, a retired Lieutenant Colonel for the U. Army and persuasive essay on violent video games professor of psychology at West Point believes it is the desensitization parents should be concerned with.
It is not in human nature to kill one another persuasive essay on violent video games for this reason soldiers must be trained to shoot on instinct In fact, only one-fifth of all American soldiers in WWII ever fired their rifle Quittner For that reason, persuasive essay on violent video games similar to video games such as Doom and Quake have been used to train soldiers how to kill without thinking. This may be true, but the simulators used show real soldiers in enemy uniforms, and users are told to take a single head shot at all enemies in the room. Games like Quake and Doom however similar require numerous shots to kill an enemy and do not distinguish between where the enemy is shot.
Another concern for games like Quake and Doom is their setup. These games are first person. The player sees through the eyes of the electronic? of their character, seeing only their own weapon and whatever is in front of them. The game boards are also set up to resemble hospitals, and often areas that are quite similar to school hallways. One must account for the fact that many of the weapons used are those of the sort that do not exist or are only seen in movies. Laser guns and triple barreled grenade launchers are not lifelike and are even less lifelike when used against four armed monsters. Ken Schroeder?
s article,? Halving Fun? showed that when confronted with questions concerning the appeal of these games many will say that they enjoy doing things that they? could never do in real life.? In fact, a ten-year-old girl was quoted to say,? a video game with someone smashing a guy? s persuasive essay on violent video games in is not going to make the kid go out and smash their friend? s head in ? So whether or not they are desensitized to the violence does not necessarily make them more prone to it. The article,? Video Violence: Where does the Buck Stop,? by Deborah Enders explained that video games are also rated for violence. These ratings do not prevent a kid from buying a violent video game though. It could be a good idea to incorporate a movie type of system, which requires proof of age to purchase specific titles This however could also be the parents?
Although many, persuasive essay on violent video games. kids can come up with the five dollars it often takes to see a movie, it is difficult to come up with the money to buy titles for fifty plus dollars. If parents are giving their kids the money to buy these games they need to at least be aware of what their children are buying and if necessary, screen certain titles. It is true that there are some children that could be more prone to violence than others. A study in Quittner? s article showed that our nations youth plays, on average, four to five hours of video games a week According to Van Horn? s article, persuasive essay on violent video games, there are also the extreme cases of kids playing up to twice that number a day. These kids are probably much more prone to act out what they see Is this really the fault of the video game?
I am sure there are statistics that state that a child who is involved in any single activity for eight to ten hours a day will be adversely influenced by it, persuasive essay on violent video games. There is also a concern for video game addiction. Video game designers use tactics to change the? blink rate? of the users. Once a player becomes so involved, their? decreases and they become fully involved. Video games require the use of mind and body and when this gets to an extreme the body produces a neurotransmitter known as dopamine, persuasive essay on violent video games.
This is a molecule believed to be a master cause of addiction Quittner Addiction could be a factor in video gaming, yet studies show that users get? burned out? on games Quittner In general, one can only play. so much of a game before the desire to play it becomes lost. If this is the case and players get tired of playing certain games, how can they truly be influenced adversely by the persuasive essay on violent video games Obviously, it cannot be directly stated that violence in video games causes their users to act out violence in real life, it seems obvious that some titles actually benefit their young users.
Many of the fantasy violence games that I have spoken of include tremendously difficult problem solving. Not only can these puzzles be difficult; many of them have time limits in which they need to be completed. In other words, many games induce not only problem solving in their users, but also quick thinking Quittner It is a benefit to our society if we have a generation of youths that are quick problem solvers and have increased hand-eye coordination in this computer age.
Video Games Don't Cause Violent Behavior
, time: 6:50Essay about Violent Video Games | WOW Essays
In the contrary, people say video games increases the capacity of learning of children, but violent video games cause great damages. Although there are an increase learning skills Players of violent games are considered to become mentally unstable under the influence of such games. Often children playing violent computer video games behave violently and can 9/10/ · This is due to the fact that many biological and physical changes occur during puberty are subject to exposure to violent video games. This paper tries to elaborate the effects of
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